(CYBER)SPACES FOR LEISURE
Abstract
The article defines the specifics of the development of contemporary society as a space of leisure. In particular, the key cyberspaces of leisure are distinguished. It is noted that the development of society since the second half of the 20th century consists precisely in the release of time and the formation of leisure spaces, when a person is devoted to himself, does not solve problems related to survival or social responsibilities. It is noted that a contemporary person spends his free time mainly (having fun) on the Internet. Therefore, the contemporary social world, created by the latest technologies, is a cyberspace of leisure, in which people increasingly produce something, create, engage in certain activities primarily for entertainment. In our opinion, these closely intersecting spaces are defined by the human desire for communication, play, creativity and consumption. In contrast to the philosophical tradition, which was more focused on the so-called positive forms of leisure (self-development, education, creativity), when entertainment was considered only as one of the types of leisure, in our opinion, contemporary cyber spaces of leisure correspond precisely to the entertaining attitude of a person to himself and the world and in the end constitute this attitude as a kind of worldview perspective, form a human of (cyber)leisure. A human of (cyber)leisure demonstrates his desire for: communication as a possibility of self/mutual-(re)presentation, embodied in the search for various forms of community; playful nature of self/mutual-improvement, which presents differences and personal achievements; creative activity that manifests self/mutual-reinvention of personalities, and a focus on the products of activity that can be freely consumed, stimulating the creation of new.
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