Stop motion projects as a means of the formation students digital competence
Abstract
The ar cle deals with the problem of applica on of project-digital ac vi es in the educa onal process of an educa onal ins tu on as a means of developing students’ digital competence. The expediency of introducing educa onal digital projects into the educa onal process of educa onal ins tu ons is substan ated. Presented and analyzed digital content tools when students perform project-digital ac vi es. The analysis of domes c and foreign experience of using «Stop Mo on» in the educa onal process has been carried out. Analyzed the forma on and development of «Stop Mo on» anima on in a historical context. Using the example of forthpu ng the Stop Mo on Studio mobile applica on, the algorithm for crea ng digital content and the capabili es of this pla orm are disclosed. It has been proven that students can use «Stop Mo on Studio» as an effec ve tool of performing project work in the learning process, because this program (mobile applica on) helps in a simple and convenient form to visualize complex phenomena and processes for a more thorough learning of educa onal material. The analysis of the use of e-learning tools for the development of digital competence of students has been carried out. Defined the advantages of using «Stop Mo on» applica ons in the educa onal process of educa onal ins tu ons to form digital competence: the simplicity of producing animated films using «Stop Mo on» applica ons allows students to show the applied value of mobile devices not only for entertainment, but also for gaining knowledge and skills; the universality for use in the study of various subjects of the educa onal cycle, both humanitarian and natural areas; the openness to discuss and comprehend the received digital content. The stages of digital project ac vi es are highlighted: familiarize students with the anima on technique and instruc ons for using the Stop Mo on mobile app; teach how to create «actors» and «stage»; to form skills for crea ng elementary ac ons (for example, to wave a hand) to create musical accompaniment and make a video of an movement already studied; divide students into teams; create your own mini-movie using the Stop Mo on applica on; analyze the difficul es that have arisen when crea ng a video.
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References
/References
Fleer, M., & Hoban, G. (2012). Using «Slowmation» for intentional Teaching in Early Childhood Centres: Possibilities and imaginigs. Australasian Journal of Early Childhood, 37(3), 61-70. [in English].
Hoban, G., & Nielsen, W. (2012). Using «Slowmation» to Enable Preservice Primary Teachers to Create Multimodal Representations of Science Concepts. Research in Science Education, 42(6), 1101-1119. Retrieved from: https:// doi.org/10.1007/s11165-011-9236-3. [in English].
Hoban, G. & Nielsen, W. (2014). Creating a narrated Stop-motion Animation to Explain Science: The Affordances
of “Slowmation» for generating discussion. Teaching and Teacher Education, 42, 68-78. Retrieved from: https:// doi.org/ 10.1016/j.tate.2014.04.007. [in English].
McKnight, A. & Hoban, G. & Nielsen, W. (2011). Using Slowmation for Animated Storytelling to Represent non-Aboriginal PreserviceTeachers’ Awareness of «Relatedness to Country». Australasian Journal of Educational Technology, 27(1), 41-54. [in English].
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Learning Media and Technology, 39(2), 215-228. Retrieved from: https://doi.org/10.1080/17439884.2013.79 9486. [in English].
Lee, V. R. (2015). Combining High-speed Cameras and Stop-motion Animation Software to Support Students’ Modeling of Human Body Movement. Journal of Science Education and Technology, 24(2-3), 178-191. Retrieved from: . [in English].
Vratulis, V. & Clarke, T., Hoban, G. & Erickson, G. (2011). Additive and disruptive Pedagogies: The Use of Slowmation as an Example of digital Technology implementation. Teaching and Teacher Education, 27(8), 1179-1188. Retrieved from: https://doi.org/10.1016/j.tate.2011.06.004. [in English].
Wilkerson-Jerde, M. H. & Gravel, B., & Macrander, C. A. (2015). Exploring Shifts in Middle School Learners’ Modeling Activity while generating drawings, Animations, and Computational Simulations of Molecular diffusion. Journal of Science Education and Technology, 24(2-3), 396-415. Retrieved from: https://doi.org/10.1007/s10956-014-9497-5/. [in English].
Daily edventures Anthony Salcito`s 365 days look at global heroes in education. Retrieved from: http:// dailyedventures. com/index.php/2012/04/05/an-animated-solution-to-engaging-kids-macedonia/. Date of request: Febr. 19, 2019. [in English].
Sun, Koun-Tem & Wang, Chun-Huang & Liu, Ming-Chi. Stop-motion to Foster Digital Literacy in Elementary School. Comunicar, 25(51), 93-103. [in English].
Fleer, M., & Hoban, G. (2012). Using «Slowmation» for intentional Teaching in Early Childhood Centres: Possibilities and imaginigs. Australasian Journal of Early Childhood, 37(3), 61-70. [in English].
Hoban, G., & Nielsen, W. (2012). Using «Slowmation» to Enable Preservice Primary Teachers to Create Multimodal Representations of Science Concepts. Research in Science Education, 42(6), 1101-1119. Retrieved from: https:// doi.org/10.1007/s11165-011-9236-3. [in English].
Hoban, G. & Nielsen, W. (2014). Creating a narrated Stop-motion Animation to Explain Science: The Affordances
of “Slowmation» for generating discussion. Teaching and Teacher Education, 42, 68-78. Retrieved from: https:// doi.org/ 10.1016/j.tate.2014.04.007. [in English].
McKnight, A. & Hoban, G. & Nielsen, W. (2011). Using Slowmation for Animated Storytelling to Represent non-Aboriginal PreserviceTeachers’ Awareness of «Relatedness to Country». Australasian Journal of Educational Technology, 27(1), 41-54. [in English].
Fell, John L. (1983). Film Before Grif ith. Berkeley: University of California Press. Retrieved from: https://techtv. mit.edu/videos/ 805b9a60c37041559594d6c54e943c67/. [in English].
Jenson, J., Dahya, N., & Fisher, S. (2014). Valuing Production values: a ‘do it Yourself’ Media Production Club.
Learning Media and Technology, 39(2), 215-228. Retrieved from: https://doi.org/10.1080/17439884.2013.79 9486. [in English].
Lee, V. R. (2015). Combining High-speed Cameras and Stop-motion Animation Software to Support Students’ Modeling of Human Body Movement. Journal of Science Education and Technology, 24(2-3), 178-191. Retrieved from: . [in English].
Vratulis, V. & Clarke, T., Hoban, G. & Erickson, G. (2011). Additive and disruptive Pedagogies: The Use of Slowmation as an Example of digital Technology implementation. Teaching and Teacher Education, 27(8), 1179-1188. Retrieved from: https://doi.org/10.1016/j.tate.2011.06.004. [in English].
Wilkerson-Jerde, M. H. & Gravel, B., & Macrander, C. A. (2015). Exploring Shifts in Middle School Learners’ Modeling Activity while generating drawings, Animations, and Computational Simulations of Molecular diffusion. Journal of Science Education and Technology, 24(2-3), 396-415. Retrieved from: https://doi.org/10.1007/s10956-014-9497-5/. [in English].
Daily edventures Anthony Salcito`s 365 days look at global heroes in education. Retrieved from: http:// dailyedventures. com/index.php/2012/04/05/an-animated-solution-to-engaging-kids-macedonia/. Date of request: Febr. 19, 2019. [in English].
Sun, Koun-Tem & Wang, Chun-Huang & Liu, Ming-Chi. Stop-motion to Foster Digital Literacy in Elementary School. Comunicar, 25(51), 93-103. [in English].
Citations
MODEL OF STUDENTS’ PROJECT ACTIVITY IN THE DIGITAL SPACE ON THE EXAMPLE OF DISCIPLINES OF THE PEDAGOGICAL CYCLE
Nalyvaiko Oleksii (2021) OPEN EDUCATIONAL E-ENVIRONMENT OF MODERN UNIVERSITY
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