PSYCHOLOGICAL ANALYSIS OF METHODS OF DESIGNING AND ORGANIZING SPACE OF PLAY CREATIVITY OF TEENS
Abstract
In the article the problem of game creativity of teenagers and the relation to this creativity of the adults working with teenagers as one of the most important socio-cultural and psychology and pedagogical factors of socialization is considered. Methodologies of school of dialogue of cultures and situational role-playing game as focused on the support of the teenage game creativity and questions connected with that role which is played by the adult in the design and the organization of effective communicative space for the creation of amateur role-playing game by teenagers in the conditions of modern social transformations are analyzed.
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References
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