GAMIFICATION AND INTERACTIVE METHODS IN FOREIGN LANGUAGE TEACHING FOR ENGINEERING STUDENTS
Abstract
DOI: https://doi.org/10.26565/2074-8922-2025-85-17
This article aims to examine the effectiveness of interactive methods and gamification in teaching English to engineering students. The primary focus is on combining the mastery of technical terminology with developing communication skills, teamwork, and critical thinking, which are key competencies for future engineers in an international professional environment.
Methods. The study uses an analysis of current scientific literature on gamification, interactive learning, and professional language training for engineers; a review of practical examples of the implementation of interactive platforms (Kahoot, Quizizz, Padlet, Miro, Duolingo for Schools); and a description of role-playing, debate, and project-based learning methods in study groups of technical students.
Results. The study showed that interactive methods and gamification elements increase student motivation, promote effective acquisition of technical terminology, and develop practical communication skills. Role-playing games, debates, and team projects develop collaboration, critical thinking, and creativity skills, creating conditions close to real professional activity. Digital platforms ensure interactivity, instant feedback, and support for collective work even outside the classroom.
Conclusions. Interactive and gamified approaches significantly increase the effectiveness of the learning process and the competitiveness of engineering students. The successful implementation of such methods requires proper preparation of materials, technical resources, and adaptation of students to new learning formats.
In cites: Tupchenko V. V., Pasichnyk M. V. (2025). Gamification and interactive methods in foreign language teaching for engineering students. Problems of Engineering Pedagogic Education, (85), 196-204. https://doi.org/10.26565/2074-8922-2025-85-17
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References
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