Features of Modern Gaming Computer Practices (on the Example of the Population of Kamianske
Keywords:
computer game, video game, player, gamer, game practices, virtual reality, game identity, game addiction, game characterAbstract
The main provisions and results of the study of the peculiarities of the functioning of computer games in the modern socio-cultural space and the identification of the specific gaming computer practices of Ukrainians on the basis of empirical sociological research are presented in this paper. Definition of a computer game as a kind of gaming activity, which is carried out with the use of electronic devices and interactive multimedia technologies and leads to the creation of a virtual (alternative) space of social and socio-cultural interactions which the playеr is immersed are proposed. The main features and attributes of a computer game was analyzed. The time that an average person pays for computer games, the duration of capture, the presence of cases of playing instead of study or work are revealed on the analysis of the results of the population survey in Kamianske. Based on these criteria, the typology of players in computer games has been improved. The existing types of games are analyzed, the characteristics are determined and the level of their popularity among the audience are determined. The main criteria for choosing a game and the level of association of players with computer characters are revealed. The problems of virtual reality, game dependence and isolated indicators of gaming identity of players in computer games are outlined.Downloads
Published
2018-02-23
Issue
Section
Empirical Researches of Modern Society
How to Cite
Features of Modern Gaming Computer Practices (on the Example of the Population of Kamianske. (2018). Visnyk of V. N. Karazin Kharkiv National University. Series Sociological Studies of Contemporary Society: Methodology, Theory, Methods, 39, 253-262. https://periodicals.karazin.ua/ssms/article/view/10207